11/6/12
Ask your 3rd grader to tell you about the acronym, SCAMPER. Scamper is a creative problem solving technique that the third grade students will be employing during the time leading up to the Invention Convention, to make improvements to products that already exist!
SCAMPER:
S-Substitute: What part of the object may be replaced by another thing? Can you swap the material that the object is made of? Can you use the object in a different way?
C-Combine: What can you bring together? What might work well together? What materials can you combine?
A-Adpat or Adjsut: How can you adjust or adapt the whole object, or part of the object?
M-Modify: What changes can you make to the size, shape, color, texture, or taste of the object?
P-Put to Other Use: In what other ways can you use the object?
E-Eliminate: What could you subtract, take away, or do without?
R-Rearrange or Reverse: Can you reverse the object or parts of it? Can you turn the object around or inside out?