Posterous theme by Cory Watilo

S.C.A.M.P.E.R.

11/6/12

Ask your 3rd grader to tell you about the acronym, SCAMPER.  Scamper is a creative problem solving technique that the third grade students will be employing during the time leading up to the Invention Convention, to make improvements to products that already exist!

SCAMPER:

S-Substitute: What part of the object may be replaced by another thing?  Can you swap the material that the object is made of?  Can you use the object in a different way?

C-Combine: What can you bring together?  What might work well together?  What materials can you combine?

A-Adpat or Adjsut: How can you adjust or adapt the whole object, or part of the object?

M-Modify: What changes can you make to the size, shape, color, texture, or taste of the object?

P-Put to Other Use: In what other ways can you use the object?

E-Eliminate: What could you subtract, take away, or do without?

R-Rearrange or Reverse: Can you reverse the object or parts of it?  Can you turn the object around or inside out?